<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Releases - FlyableHeart Dev Blog</title><link>https://dev.flyableheart.com/en/tags/releases/</link><description>A blog about game development journey</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Fri, 06 Mar 2026 21:58:44 +0900</lastBuildDate><atom:link href="https://dev.flyableheart.com/en/tags/releases/index.xml" rel="self" type="application/rss+xml"/><item><title>Dicewar has been released</title><link>https://dev.flyableheart.com/en/posts/20260306/</link><pubDate>Fri, 06 Mar 2026 21:58:44 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260306/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s been about four months since my last blog update.
The game I mentioned in my November 1st post has finally been completed.&lt;/p&gt;
&lt;div class="itchio-embed"&gt;
&lt;iframe frameborder="0" src="https://itch.io/embed/4352833" width="552" height="167"&gt;&lt;a href="https://flyableh.itch.io/dicewar"&gt;https://flyableh.itch.io/dicewar&lt;/a&gt;
&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;The game itself was finished in about two weeks, but just before releasing it I started planning additional things like an iOS version and a dedicated Android build. Because of that, the release kept getting postponed.&lt;/p&gt;
&lt;p&gt;So this time I decided to focus on releasing the browser version first. After making some final adjustments, I was finally able to publish it today.&lt;/p&gt;</description><category>releases</category><category>dicewar</category></item></channel></rss>