#Rainbow-Speed

Posts with this tag 3 posts

Looking Back on the js13kGames Feedback

Looking Back on the js13kGames Feedback

Hello, this is Yuu! The voting period started on September 14, and so far I’ve received 20 pieces of feedback across the two games. That’s ten each for Rainbow Speed and Prism Rush, and both include one comment from an expert. Thank you again to everyone who left feedback. I actually started writing this post last week and ended up rewriting it. I feel like I spent a bit too much time on replies, both to comments on my own games and to other people’s entries. That said, there was a lot to take away from each individual piece of feedback, and rereading them made the gap between what I had designed at the time and what actually came back quite clear. I’d like to go through it game by game.

Js13kgamesRainbow-SpeedPrism-Rush
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Rainbow Speed has been released

Rainbow Speed has been released

Hello, this is Yuu! The game I wrote about two weeks ago, featuring a unicorn and a rainbow, has officially been published on js13kGames! Rainbow SpeedLeap from cloud to cloud as a unicorn, weaving an unbroken rainbow trail. Play in js13kGames Play in Wavedash This time, I’d like to write about the journey of bringing the game to completion.

ReleasesRainbow-SpeedJs13kgames
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Unicorns and Rainbows

Unicorns and Rainbows

Hello, this is Yuu! This week, I started making a game for js13kGames, which started recently. Rather than only sharing my development progress on this blog, I’d also like to participate in game jams like this in the future. This year’s theme is “Unicorns and Rainbows.” It’s not a theme that I’m particularly familiar with in Japan, but personally, it reminded me of the time when MLP (My Little Pony) and bronies were popular.

Game DevelopmentRainbow-SpeedJs13kgames
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