<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Koikoi - FlyableHeart Dev Blog</title><link>https://dev.flyableheart.com/en/tags/koikoi/</link><description>A blog about game development journey</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 11 Jul 2026 15:13:00 +0900</lastBuildDate><atom:link href="https://dev.flyableheart.com/en/tags/koikoi/index.xml" rel="self" type="application/rss+xml"/><item><title>I've Started Making a Hanafuda Game</title><link>https://dev.flyableheart.com/en/posts/20260711/</link><pubDate>Sat, 11 Jul 2026 15:13:00 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260711/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;After last week&amp;rsquo;s release, I&amp;rsquo;ve already started working on my next project: a Hanafuda game. This time, I&amp;rsquo;m also challenging myself to make it in 3D. Just like Flyjong, I&amp;rsquo;m building everything without using Unity or Unreal Engine 5, and so far the development has been going smoothly without any major issues.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m very happy with how my previous game turned out, but it also took much longer to release than I had originally planned. This time I&amp;rsquo;d like to finish the project in a shorter amount of time. That said, I&amp;rsquo;m experimenting with several new ideas, so it could still end up taking longer than expected. I also plan to add PvP, so I&amp;rsquo;ll probably keep the visual effects a bit more restrained and focus more on the gameplay itself.&lt;/p&gt;</description><category>Game Development</category><category>koikoi</category></item></channel></rss>