<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Flyjong - FlyableHeart Dev Blog</title><link>https://dev.flyableheart.com/en/tags/flyjong/</link><description>A blog about game development journey</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 30 May 2026 16:06:21 +0900</lastBuildDate><atom:link href="https://dev.flyableheart.com/en/tags/flyjong/index.xml" rel="self" type="application/rss+xml"/><item><title>Working on Mahjong Tile Design</title><link>https://dev.flyableheart.com/en/posts/20260530/</link><pubDate>Sat, 30 May 2026 16:06:21 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260530/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;Following up from last week, I’d like to share another update on my Mahjong game project.&lt;/p&gt;
&lt;p&gt;Right now, development has progressed to just before the AI implementation stage, and I’ve been focusing heavily on the UI.&lt;/p&gt;
&lt;p&gt;One thing I spent a surprising amount of time on this week was the appearance of the Mahjong tiles.&lt;br&gt;
I actually ended up redrawing them three times.&lt;/p&gt;
&lt;p&gt;At first, I was struggling just to get the tiles lined up properly, and I couldn’t display them the way I wanted.&lt;/p&gt;</description><category>Game Development</category><category>flyjong</category></item><item><title>Developing a Mahjong Game Has Been Tough</title><link>https://dev.flyableheart.com/en/posts/20260523/</link><pubDate>Sat, 23 May 2026 18:23:53 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260523/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;Ever since I suddenly decided that I wanted to make a Mahjong game, I&amp;rsquo;ve still been continuously working on it.&lt;/p&gt;
&lt;p&gt;Right now, I&amp;rsquo;ve finished implementing calls such as Ron and Riichi, and I&amp;rsquo;m currently working on hand evaluation and score calculation.&lt;/p&gt;
&lt;p&gt;As for the progress since my last post, the complexity of the game has made me play Mahjong constantly just for reference and testing.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m still not fully confident about all the hands and rules yet, but actually implementing them has helped me learn many small details that I probably would never have understood otherwise. In that sense, the whole process has been pretty refreshing.&lt;/p&gt;</description><category>Game Development</category><category>flyjong</category></item><item><title>I Started Making a Mahjong Game</title><link>https://dev.flyableheart.com/en/posts/20260517/</link><pubDate>Sun, 17 May 2026 12:52:45 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260517/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;It has already been about two months since my roguelike Sokoban project stalled due to asset-related issues.&lt;br&gt;
I still want to come back to it someday when the timing feels right.&lt;/p&gt;
&lt;p&gt;Recently, I came across a Mahjong game that reminded me of an old title I used to play many years ago.&lt;br&gt;
The nostalgia hit me harder than expected, and before I knew it, I had spent the entire night playing it.&lt;/p&gt;</description><category>Game Development</category><category>flyjong</category></item></channel></rss>