<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Defold-Game-Jam - FlyableHeart Dev Blog</title><link>https://dev.flyableheart.com/en/tags/defold-game-jam/</link><description>A blog about game development journey</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 10 Oct 2026 20:02:08 +0900</lastBuildDate><atom:link href="https://dev.flyableheart.com/en/tags/defold-game-jam/index.xml" rel="self" type="application/rss+xml"/><item><title>Blastline has been released</title><link>https://dev.flyableheart.com/en/posts/20261010/</link><pubDate>Sat, 10 Oct 2026 20:02:08 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20261010/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;Just as I announced in my &lt;a href="https://dev.flyableheart.com/en/posts/20261003/"&gt;previous post&lt;/a&gt;, &lt;strong&gt;Blastline&lt;/strong&gt;, the game I had entered in &lt;a href="https://itch.io/jam/defold-game-jam-2026"&gt;&lt;strong&gt;Defold Game Jam 2026&lt;/strong&gt;&lt;/a&gt;, went live on itch.io and Wavedash on Monday, October 5.&lt;/p&gt;
&lt;div class="game-card"&gt;
&lt;a class="game-card__cover" href="https://flyableh.itch.io/blastline" target="_blank" rel="noopener"&gt;
&lt;img src="https://dev.flyableheart.com/uploads/blastline_hu_8af852749a0a390d.webp" alt="Blastline" width="469" height="264" loading="lazy"&gt;
&lt;/a&gt;
&lt;div class="game-card__body"&gt;
&lt;h3 class="game-card__title"&gt;Blastline&lt;/h3&gt;&lt;p class="game-card__desc"&gt;Dash through the night city as a vampire girl, blasting the smartphone zombies swarming your fuse.&lt;/p&gt;
&lt;div class="game-card__actions"&gt;
&lt;a class="game-card__btn" href="https://flyableh.itch.io/blastline" target="_blank" rel="noopener"&gt;
&lt;svg viewBox="0 0 24 24" fill="none" width="16" height="16" aria-hidden="true"&gt;&lt;path d="M8 6.2v11.6l9.5-5.8L8 6.2z" fill="currentColor"&gt;&lt;/path&gt;&lt;/svg&gt;
&lt;span&gt;Play in itch.io&lt;/span&gt;
&lt;/a&gt;
&lt;a class="game-card__btn" href="https://wavedash.com/games/blastline" target="_blank" rel="noopener"&gt;
&lt;svg viewBox="0 0 24 24" fill="none" width="16" height="16" aria-hidden="true"&gt;&lt;path d="M8 6.2v11.6l9.5-5.8L8 6.2z" fill="currentColor"&gt;&lt;/path&gt;&lt;/svg&gt;
&lt;span&gt;Play in Wavedash&lt;/span&gt;
&lt;/a&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;This one turned out to be a game I have a real attachment to, so even though it&amp;rsquo;s just a release announcement, I&amp;rsquo;d like to write a slightly longer piece and go over how the two weeks of development went.&lt;/p&gt;</description><category>releases</category><category>blastline</category><category>defold-game-jam</category></item><item><title>I'm Taking Part in the Defold Game Jam</title><link>https://dev.flyableheart.com/en/posts/20261003/</link><pubDate>Sat, 03 Oct 2026 16:10:24 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20261003/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;Last week I posted my look back on the js13kGames feedback, but without ever announcing it on the blog, I had actually entered &lt;a href="https://itch.io/jam/defold-game-jam-2026"&gt;&lt;strong&gt;Defold Game Jam 2026&lt;/strong&gt;&lt;/a&gt;, which ran right after js13kGames. Two days left until the deadline. Today is the real crunch, so with time this tight, I&amp;rsquo;m keeping this post short.&lt;/p&gt;
&lt;p&gt;This is my first time using the game engine &lt;strong&gt;Defold&lt;/strong&gt;. I had started building a game in Love2D after js13kGames, and since both are built around Lua, I went in expecting to have no trouble with it. I had only worked through a few tutorials before the jam started, so there was plenty I didn&amp;rsquo;t understand at that point, but by now I&amp;rsquo;ve gotten fairly comfortable with it. I had never used integrated environments like Unity or Godot before, so this kind of editor isn&amp;rsquo;t my strong suit, and yet it turned out to fit me reasonably well.&lt;/p&gt;</description><category>Game Development</category><category>blastline</category><category>defold-game-jam</category></item></channel></rss>