#Defold-Game-Jam

Posts with this tag 2 posts

Blastline has been released

Blastline has been released

Hello, this is Yuu! Just as I announced in my previous post, Blastline, the game I had entered in Defold Game Jam 2026, went live on itch.io and Wavedash on Monday, October 5. BlastlineDash through the night city as a vampire girl, blasting the smartphone zombies swarming your fuse. Play in itch.io Play in Wavedash This one turned out to be a game I have a real attachment to, so even though it’s just a release announcement, I’d like to write a slightly longer piece and go over how the two weeks of development went.

ReleasesBlastlineDefold-Game-Jam
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I'm Taking Part in the Defold Game Jam

I'm Taking Part in the Defold Game Jam

Hello, this is Yuu! Last week I posted my look back on the js13kGames feedback, but without ever announcing it on the blog, I had actually entered Defold Game Jam 2026, which ran right after js13kGames. Two days left until the deadline. Today is the real crunch, so with time this tight, I’m keeping this post short. This is my first time using the game engine Defold. I had started building a game in Love2D after js13kGames, and since both are built around Lua, I went in expecting to have no trouble with it. I had only worked through a few tutorials before the jam started, so there was plenty I didn’t understand at that point, but by now I’ve gotten fairly comfortable with it. I had never used integrated environments like Unity or Godot before, so this kind of editor isn’t my strong suit, and yet it turned out to fit me reasonably well.

Game DevelopmentBlastlineDefold-Game-Jam
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