<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Boxrogue - FlyableHeart Dev Blog</title><link>https://dev.flyableheart.com/en/tags/boxrogue/</link><description>A blog about game development journey</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 21 Mar 2026 09:05:53 +0900</lastBuildDate><atom:link href="https://dev.flyableheart.com/en/tags/boxrogue/index.xml" rel="self" type="application/rss+xml"/><item><title>Two Weeks Since Starting a New Project</title><link>https://dev.flyableheart.com/en/posts/20260321/</link><pubDate>Sat, 21 Mar 2026 09:05:53 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260321/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;It’s been about two weeks since I started working on a new game after releasing Dicewar.&lt;br&gt;
This time, I’m developing a puzzle-focused game that combines Sokoban-style mechanics with roguelike elements.&lt;/p&gt;
&lt;p&gt;I initially thought it would be something I could build casually, but the goal is still far from clear, and it’s turning out to be more challenging than expected.&lt;br&gt;
The screenshot shows a test map I’m currently using, and as you can see, the in-game visuals are still represented with simple symbols.&lt;/p&gt;</description><category>Game Development</category><category>boxrogue</category></item><item><title>Starting a New Game Project</title><link>https://dev.flyableheart.com/en/posts/20260308/</link><pubDate>Sun, 08 Mar 2026 11:11:39 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260308/</guid><description>&lt;p&gt;Hello, this is Yuu.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve started working on a new game.&lt;/p&gt;
&lt;p&gt;Originally, I was planning to develop a simulation game. However, after considering the amount of work it would require, I decided to put that idea on hold for now. Instead, I chose to start a smaller project based on a different concept.&lt;/p&gt;
&lt;p&gt;This time, rather than recreating an existing game, I&amp;rsquo;m experimenting with a different approach: &lt;strong&gt;taking a classic style of game and adding new rules to it&lt;/strong&gt;.&lt;/p&gt;</description><category>game development</category><category>boxrogue</category></item></channel></rss>