
Two Weeks Since Starting a New Project
Hello, this is Yuu! It’s been about two weeks since I started working on a new game after releasing Dicewar. This time, I’m developing a puzzle-focused game that combines Sokoban-style mechanics with roguelike elements. I initially thought it would be something I could build casually, but the goal is still far from clear, and it’s turning out to be more challenging than expected. The screenshot shows a test map I’m currently using, and as you can see, the in-game visuals are still represented with simple symbols.
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