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All 18 posts · showing 10–18

Developing a Mahjong Game Has Been Tough

Developing a Mahjong Game Has Been Tough

Hello, this is Yuu! Ever since I suddenly decided that I wanted to make a Mahjong game, I’ve still been continuously working on it. Right now, I’ve finished implementing calls such as Ron and Riichi, and I’m currently working on hand evaluation and score calculation. As for the progress since my last post, the complexity of the game has made me play Mahjong constantly just for reference and testing.

Game DevelopmentFlyjong
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I Started Making a Mahjong Game

I Started Making a Mahjong Game

Hello, this is Yuu! It has already been about two months since my roguelike Sokoban project stalled due to asset-related issues. I still want to come back to it someday when the timing feels right. Recently, I came across a Mahjong game that reminded me of an old title I used to play many years ago. The nostalgia hit me harder than expected, and before I knew it, I had spent the entire night playing it.

Game DevelopmentFlyjong
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Two Weeks Since Starting a New Project

Two Weeks Since Starting a New Project

Hello, this is Yuu! It’s been about two weeks since I started working on a new game after releasing Dicewar. This time, I’m developing a puzzle-focused game that combines Sokoban-style mechanics with roguelike elements. I initially thought it would be something I could build casually, but the goal is still far from clear, and it’s turning out to be more challenging than expected. The screenshot shows a test map I’m currently using, and as you can see, the in-game visuals are still represented with simple symbols.

Game DevelopmentBoxrogue
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Starting a New Game Project

Starting a New Game Project

Hello, this is Yuu. I’ve started working on a new game. Originally, I was planning to develop a simulation game. However, after considering the amount of work it would require, I decided to put that idea on hold for now. Instead, I chose to start a smaller project based on a different concept. This time, rather than recreating an existing game, I’m experimenting with a different approach: taking a classic style of game and adding new rules to it.

Game DevelopmentBoxrogue
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Dicewar has been released

Dicewar has been released

Hello, this is Yuu! It’s been about four months since my last blog update. The game I mentioned in my November 1st post has finally been completed. https://flyableh.itch.io/dicewar The game itself was finished in about two weeks, but just before releasing it I started planning additional things like an iOS version and a dedicated Android build. Because of that, the release kept getting postponed.

ReleasesDicewar
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Rolling Dice

Rolling Dice

Hello, this is Yuu! Yesterday’s post was also about what I worked on yesterday, but I got so absorbed in it that today’s entry is about the same topic again. Have you ever thought about what it really means to “roll dice”? Dice are one of the highlights of any board game, but when you try to reproduce that on a game screen, it turns out to be surprisingly difficult. In the first version, I tried simulating dice rolls in 3D space.

Game DevelopmentDicewar
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Drawing a Voronoi-Style Map

Drawing a Voronoi-Style Map

Hello, this is Yuu! I’ve been away from development for a while due to various troubles and being busy, and my RPG project has unfortunately come to a halt. This time, I happened to come across an interesting game, and rather than starting completely from scratch, I decided to begin by creating a simple imitation. The work I did is actually from yesterday, so technically I started it on Halloween! I didn’t have time to write about it last night, so I’m writing this post today.

Game DevelopmentDicewar
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I Started Making a Map Editor

I Started Making a Map Editor

Hello, it’s Yuu! I started making an RPG, but I quickly ran into a wall when it came to creating the world map, so I decided to make a map editor as a supplementary tool. The functionality is still very rough, and while I’ve got something that looks decent on screen, it’s far from being practically usable. There are similar map editors available if I didn’t have any particular requirements, but I thought I’d try making my own since I have the opportunity.

Tool DevelopmentMap-Editor
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I Started Making an RPG

I Started Making an RPG

Hello! Nice to meet you. My name is Yuu, and I recently started making games as a hobby. Right now, I’m creating a Dragon Warrior (Dragon Quest) like JRPG using Python. I haven’t been able to work on it much yet—it’s already been about four days since I put together the initial prototype—but today I made some small improvements. At this stage, the player can move around a world map using a placeholder tilemap.

Game DevelopmentRPGJrpg-Tilemap-Pygame
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