<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Archive - FlyableHeart Dev Blog</title><link>https://dev.flyableheart.com/en/posts/</link><description>A blog about game development journey</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Sat, 11 Jul 2026 15:13:00 +0900</lastBuildDate><atom:link href="https://dev.flyableheart.com/en/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>I've Started Making a Hanafuda Game</title><link>https://dev.flyableheart.com/en/posts/20260711/</link><pubDate>Sat, 11 Jul 2026 15:13:00 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260711/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;After last week&amp;rsquo;s release, I&amp;rsquo;ve already started working on my next project: a Hanafuda game. This time, I&amp;rsquo;m also challenging myself to make it in 3D. Just like Flyjong, I&amp;rsquo;m building everything without using Unity or Unreal Engine 5, and so far the development has been going smoothly without any major issues.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m very happy with how my previous game turned out, but it also took much longer to release than I had originally planned. This time I&amp;rsquo;d like to finish the project in a shorter amount of time. That said, I&amp;rsquo;m experimenting with several new ideas, so it could still end up taking longer than expected. I also plan to add PvP, so I&amp;rsquo;ll probably keep the visual effects a bit more restrained and focus more on the gameplay itself.&lt;/p&gt;</description><category>Game Development</category><category>koikoi</category></item><item><title>flyjong has been released</title><link>https://dev.flyableheart.com/en/posts/20260705/</link><pubDate>Sun, 05 Jul 2026 15:27:00 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260705/</guid><description>&lt;p&gt;Hello, I&amp;rsquo;m Yuu!&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;m happy to announce that I finally released &lt;strong&gt;flyjong&lt;/strong&gt;, a project I&amp;rsquo;ve been working on for over two months.&lt;/p&gt;
&lt;div class="game-card"&gt;
&lt;a class="game-card__cover" href="https://flyableheart.com/flyjong/" target="_blank" rel="noopener"&gt;
&lt;img src="https://dev.flyableheart.com/uploads/flyjong_hu_a317a2581b6bc87c.webp" alt="flyjong" width="469" height="264" loading="lazy"&gt;
&lt;/a&gt;
&lt;div class="game-card__body"&gt;
&lt;h3 class="game-card__title"&gt;flyjong&lt;/h3&gt;&lt;p class="game-card__desc"&gt;A strip-mahjong-style riichi mahjong for two players&lt;/p&gt;
&lt;div class="game-card__actions"&gt;
&lt;a class="game-card__btn" href="https://flyableheart.com/flyjong/" target="_blank" rel="noopener"&gt;
&lt;svg viewBox="0 0 24 24" fill="none" width="16" height="16" aria-hidden="true"&gt;&lt;path d="M8 6.2v11.6l9.5-5.8L8 6.2z" fill="currentColor"&gt;&lt;/path&gt;&lt;/svg&gt;
&lt;span&gt;Play in Browser&lt;/span&gt;
&lt;/a&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;The core of the game was finished in about a month, but I kept polishing the small details until I was satisfied. As a result, both the release and my blog updates ended up taking longer than I had originally planned. Still, I&amp;rsquo;m glad to finally share it with everyone.&lt;/p&gt;</description><category>releases</category><category>flyjong</category></item><item><title>Working on Mahjong Tile Design</title><link>https://dev.flyableheart.com/en/posts/20260530/</link><pubDate>Sat, 30 May 2026 16:06:21 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260530/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;Following up from last week, I’d like to share another update on my Mahjong game project.&lt;/p&gt;
&lt;p&gt;Right now, development has progressed to just before the AI implementation stage, and I’ve been focusing heavily on the UI.&lt;/p&gt;
&lt;p&gt;One thing I spent a surprising amount of time on this week was the appearance of the Mahjong tiles.&lt;br&gt;
I actually ended up redrawing them three times.&lt;/p&gt;</description><category>Game Development</category><category>flyjong</category></item><item><title>Developing a Mahjong Game Has Been Tough</title><link>https://dev.flyableheart.com/en/posts/20260523/</link><pubDate>Sat, 23 May 2026 18:23:53 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260523/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;Ever since I suddenly decided that I wanted to make a Mahjong game, I&amp;rsquo;ve still been continuously working on it.&lt;/p&gt;
&lt;p&gt;Right now, I&amp;rsquo;ve finished implementing calls such as Ron and Riichi, and I&amp;rsquo;m currently working on hand evaluation and score calculation.&lt;/p&gt;
&lt;p&gt;As for the progress since my last post, the complexity of the game has made me play Mahjong constantly just for reference and testing.&lt;/p&gt;</description><category>Game Development</category><category>flyjong</category></item><item><title>I Started Making a Mahjong Game</title><link>https://dev.flyableheart.com/en/posts/20260517/</link><pubDate>Sun, 17 May 2026 12:52:45 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260517/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;It has already been about two months since my roguelike Sokoban project stalled due to asset-related issues.&lt;br&gt;
I still want to come back to it someday when the timing feels right.&lt;/p&gt;
&lt;p&gt;Recently, I came across a Mahjong game that reminded me of an old title I used to play many years ago.&lt;br&gt;
The nostalgia hit me harder than expected, and before I knew it, I had spent the entire night playing it.&lt;/p&gt;</description><category>Game Development</category><category>flyjong</category></item><item><title>Two Weeks Since Starting a New Project</title><link>https://dev.flyableheart.com/en/posts/20260321/</link><pubDate>Sat, 21 Mar 2026 09:05:53 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260321/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;It’s been about two weeks since I started working on a new game after releasing Dicewar.&lt;br&gt;
This time, I’m developing a puzzle-focused game that combines Sokoban-style mechanics with roguelike elements.&lt;/p&gt;
&lt;p&gt;I initially thought it would be something I could build casually, but the goal is still far from clear, and it’s turning out to be more challenging than expected.&lt;br&gt;
The screenshot shows a test map I’m currently using, and as you can see, the in-game visuals are still represented with simple symbols.&lt;/p&gt;</description><category>Game Development</category><category>boxrogue</category></item><item><title>Starting a New Game Project</title><link>https://dev.flyableheart.com/en/posts/20260308/</link><pubDate>Sun, 08 Mar 2026 11:11:39 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260308/</guid><description>&lt;p&gt;Hello, this is Yuu.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve started working on a new game.&lt;/p&gt;
&lt;p&gt;Originally, I was planning to develop a simulation game. However, after considering the amount of work it would require, I decided to put that idea on hold for now. Instead, I chose to start a smaller project based on a different concept.&lt;/p&gt;
&lt;p&gt;This time, rather than recreating an existing game, I&amp;rsquo;m experimenting with a different approach: &lt;strong&gt;taking a classic style of game and adding new rules to it&lt;/strong&gt;.&lt;/p&gt;</description><category>game development</category><category>boxrogue</category></item><item><title>Dicewar has been released</title><link>https://dev.flyableheart.com/en/posts/20260306/</link><pubDate>Fri, 06 Mar 2026 21:58:44 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20260306/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;/p&gt;
&lt;p&gt;It&amp;rsquo;s been about four months since my last blog update.
The game I mentioned in my November 1st post has finally been completed.&lt;/p&gt;
&lt;div class="itchio-embed"&gt;
&lt;iframe frameborder="0" src="https://itch.io/embed/4352833" width="552" height="167"&gt;&lt;a href="https://flyableh.itch.io/dicewar"&gt;https://flyableh.itch.io/dicewar&lt;/a&gt;
&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;The game itself was finished in about two weeks, but just before releasing it I started planning additional things like an iOS version and a dedicated Android build. Because of that, the release kept getting postponed.&lt;/p&gt;</description><category>releases</category><category>dicewar</category></item><item><title>Rolling Dice</title><link>https://dev.flyableheart.com/en/posts/20251101/</link><pubDate>Sun, 02 Nov 2025 10:57:19 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20251101/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;br&gt;
Yesterday’s post was also about what I worked on yesterday, but I got so absorbed in it that today’s entry is about the same topic again.&lt;/p&gt;
&lt;p&gt;Have you ever thought about what it really means to “roll dice”?&lt;br&gt;
Dice are one of the highlights of any board game, but when you try to reproduce that on a game screen, it turns out to be surprisingly difficult.&lt;br&gt;
In the first version, I tried simulating dice rolls in 3D space.&lt;/p&gt;</description><category>Game Development</category><category>dicewar</category></item><item><title>Drawing a Voronoi-Style Map</title><link>https://dev.flyableheart.com/en/posts/20251031/</link><pubDate>Sat, 01 Nov 2025 08:52:53 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20251031/</guid><description>&lt;p&gt;Hello, this is Yuu!&lt;br&gt;
I’ve been away from development for a while due to various troubles and being busy, and my RPG project has unfortunately come to a halt.&lt;br&gt;
This time, I happened to come across an interesting game, and rather than starting completely from scratch, I decided to begin by creating a simple imitation.&lt;/p&gt;
&lt;p&gt;The work I did is actually from yesterday, so technically I started it on Halloween!&lt;br&gt;
I didn’t have time to write about it last night, so I’m writing this post today.&lt;/p&gt;</description><category>Game Development</category><category>dicewar</category></item><item><title>I Started Making a Map Editor</title><link>https://dev.flyableheart.com/en/posts/20250830/</link><pubDate>Sat, 30 Aug 2025 16:41:14 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20250830/</guid><description>&lt;p&gt;Hello, it&amp;rsquo;s Yuu!
I started making an RPG, but I quickly ran into a wall when it came to creating the world map, so I decided to make a map editor as a supplementary tool.&lt;/p&gt;
&lt;p&gt;The functionality is still very rough, and while I&amp;rsquo;ve got something that looks decent on screen, it&amp;rsquo;s far from being practically usable.
There are similar map editors available if I didn&amp;rsquo;t have any particular requirements, but I thought I&amp;rsquo;d try making my own since I have the opportunity.&lt;/p&gt;</description><category>Tool Development</category><category>map-editor</category></item><item><title>I Started Making an RPG</title><link>https://dev.flyableheart.com/en/posts/20250828/</link><pubDate>Thu, 28 Aug 2025 06:37:51 +0900</pubDate><guid>https://dev.flyableheart.com/en/posts/20250828/</guid><description>&lt;p&gt;Hello! Nice to meet you. My name is Yuu, and I recently started making games as a hobby.&lt;/p&gt;
&lt;p&gt;Right now, I&amp;rsquo;m creating a Dragon Warrior (Dragon Quest) like JRPG using Python.
I haven&amp;rsquo;t been able to work on it much yet—it&amp;rsquo;s already been about four days since I put together the initial prototype—but today I made some small improvements.
At this stage, the player can move around a world map using a placeholder tilemap.&lt;/p&gt;</description><category>Game Development</category><category>RPG</category><category>jrpg-tilemap-pygame</category></item></channel></rss>