I've Started Making a Hanafuda Game

I've Started Making a Hanafuda Game

Hello, this is Yuu!

After last week’s release, I’ve already started working on my next project: a Hanafuda game. This time, I’m also challenging myself to make it in 3D. Just like Flyjong, I’m building everything without using Unity or Unreal Engine 5, and so far the development has been going smoothly without any major issues.

I’m very happy with how my previous game turned out, but it also took much longer to release than I had originally planned. This time I’d like to finish the project in a shorter amount of time. That said, I’m experimenting with several new ideas, so it could still end up taking longer than expected. I also plan to add PvP, so I’ll probably keep the visual effects a bit more restrained and focus more on the gameplay itself.

As for Hanafuda, I spent quite a bit of time playing it in Clubhouse Games: 51 Worldwide Classics. One of the reasons I wanted to make this project in 3D was the inspiration I got from that game. Fortunately, unlike Mahjong, the gameplay itself doesn’t rely heavily on 3D presentation like Mancala or Yacht, so I think it’s a manageable challenge. That said, just like Mahjong, I believe sound design and the mind games between players will be key, so those will probably be the biggest challenges.

For now, my goal is to get the game into a playable state as quickly as I can. I’ll share another progress update next week.