Working on Mahjong Tile Design
Posted on May 30, 2026

Hello, this is Yuu!
Following up from last week, I’d like to share another update on my Mahjong game project.
Right now, development has progressed to just before the AI implementation stage, and I’ve been focusing heavily on the UI.
One thing I spent a surprising amount of time on this week was the appearance of the Mahjong tiles.
I actually ended up redrawing them three times.
At first, I was struggling just to get the tiles lined up properly, and I couldn’t display them the way I wanted.
The second version was a big improvement, but then another issue came up—when I displayed the tiles laid sideways, they looked unnaturally flat because they didn’t have enough thickness.
After a lot more trial and error, I was able to solve the issue by switching the tile rendering from a perspective view to a flatter, more top-down look.
Besides that, I’ve also been spending a lot of time thinking about how to arrange the UI on the game screen, and before I knew it, it was already the end of May.
Originally, I was hoping to release something by the end of this month.
But I didn’t want to put anything out while it still felt unfinished, so I decided to keep polishing it a little longer.
The game is already playable to some extent at this point, but I’d like to make a few more adjustments before sharing it.