Archive

All 12 posts · showing 1–9

I've Started Making a Hanafuda Game

I've Started Making a Hanafuda Game

Hello, this is Yuu! After last week’s release, I’ve already started working on my next project: a Hanafuda game. This time, I’m also challenging myself to make it in 3D. Just like Flyjong, I’m building everything without using Unity or Unreal Engine 5, and so far the development has been going smoothly without any major issues. I’m very happy with how my previous game turned out, but it also took much longer to release than I had originally planned. This time I’d like to finish the project in a shorter amount of time. That said, I’m experimenting with several new ideas, so it could still end up taking longer than expected. I also plan to add PvP, so I’ll probably keep the visual effects a bit more restrained and focus more on the gameplay itself.

Game DevelopmentKoikoi
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flyjong has been released

flyjong has been released

Hello, I’m Yuu! I’m happy to announce that I finally released flyjong, a project I’ve been working on for over two months. flyjongA strip-mahjong-style riichi mahjong for two players Play in Browser The core of the game was finished in about a month, but I kept polishing the small details until I was satisfied. As a result, both the release and my blog updates ended up taking longer than I had originally planned. Still, I’m glad to finally share it with everyone.

ReleasesFlyjong
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Working on Mahjong Tile Design

Working on Mahjong Tile Design

Hello, this is Yuu! Following up from last week, I’d like to share another update on my Mahjong game project. Right now, development has progressed to just before the AI implementation stage, and I’ve been focusing heavily on the UI. One thing I spent a surprising amount of time on this week was the appearance of the Mahjong tiles. I actually ended up redrawing them three times.

Game DevelopmentFlyjong
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Developing a Mahjong Game Has Been Tough

Developing a Mahjong Game Has Been Tough

Hello, this is Yuu! Ever since I suddenly decided that I wanted to make a Mahjong game, I’ve still been continuously working on it. Right now, I’ve finished implementing calls such as Ron and Riichi, and I’m currently working on hand evaluation and score calculation. As for the progress since my last post, the complexity of the game has made me play Mahjong constantly just for reference and testing.

Game DevelopmentFlyjong
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I Started Making a Mahjong Game

I Started Making a Mahjong Game

Hello, this is Yuu! It has already been about two months since my roguelike Sokoban project stalled due to asset-related issues. I still want to come back to it someday when the timing feels right. Recently, I came across a Mahjong game that reminded me of an old title I used to play many years ago. The nostalgia hit me harder than expected, and before I knew it, I had spent the entire night playing it.

Game DevelopmentFlyjong
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Two Weeks Since Starting a New Project

Two Weeks Since Starting a New Project

Hello, this is Yuu! It’s been about two weeks since I started working on a new game after releasing Dicewar. This time, I’m developing a puzzle-focused game that combines Sokoban-style mechanics with roguelike elements. I initially thought it would be something I could build casually, but the goal is still far from clear, and it’s turning out to be more challenging than expected. The screenshot shows a test map I’m currently using, and as you can see, the in-game visuals are still represented with simple symbols.

Game DevelopmentBoxrogue
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Starting a New Game Project

Starting a New Game Project

Hello, this is Yuu. I’ve started working on a new game. Originally, I was planning to develop a simulation game. However, after considering the amount of work it would require, I decided to put that idea on hold for now. Instead, I chose to start a smaller project based on a different concept. This time, rather than recreating an existing game, I’m experimenting with a different approach: taking a classic style of game and adding new rules to it.

Game DevelopmentBoxrogue
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Dicewar has been released

Dicewar has been released

Hello, this is Yuu! It’s been about four months since my last blog update. The game I mentioned in my November 1st post has finally been completed. https://flyableh.itch.io/dicewar The game itself was finished in about two weeks, but just before releasing it I started planning additional things like an iOS version and a dedicated Android build. Because of that, the release kept getting postponed.

ReleasesDicewar
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Rolling Dice

Rolling Dice

Hello, this is Yuu! Yesterday’s post was also about what I worked on yesterday, but I got so absorbed in it that today’s entry is about the same topic again. Have you ever thought about what it really means to “roll dice”? Dice are one of the highlights of any board game, but when you try to reproduce that on a game screen, it turns out to be surprisingly difficult. In the first version, I tried simulating dice rolls in 3D space.

Game DevelopmentDicewar
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