A solo game-dev log

Build, stumble,
write again.

RPGs, puzzles, mahjong... Yuu's solo game-dev blog. Finished or abandoned, it all gets written down.

flyableheart.com/flyjong
Flyjong
Flyjong A two-player-only riichi mahjong with a strip-mahjong flavor.

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Rainbow Speed has been released

Rainbow Speed has been released

Hi, this is Yuu! The game I wrote about two weeks ago, featuring a unicorn and a rainbow, has officially been published on js13kGames! Rainbow SpeedLeap from cloud to cloud as a unicorn, weaving an unbroken rainbow trail. Play in js13kGames Play in Wavedash This time, I’d like to write about the journey of bringing the game to completion.

ReleasesRainbow-SpeedJs13kgames
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Koi-Koi has been released

Koi-Koi has been released

Hello, this is Yuu! After around seven weeks of development, I was finally able to release Koi-Koi! Koi-KoiA 3D Hanafuda card game (Koi-Koi) Play in Browser Looking back at my earlier blog posts, I had originally planned to release this game in about a month. However, once I actually started working on it, I ended up spending much more time than expected dealing with some of the challenges that come with Three.js and figuring out how to organize the growing amount of code.

ReleasesKoikoi
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Unicorns and Rainbows

Unicorns and Rainbows

Hi, this is Yuu! This week, I started making a game for js13kGames, which started recently. Rather than only sharing my development progress on this blog, I’d also like to participate in game jams like this in the future. This year’s theme is “Unicorns and Rainbows.” It’s not a theme that I’m particularly familiar with in Japan, but personally, it reminded me of the time when MLP (My Little Pony) and bronies were popular.

Game DevelopmentRainbow-SpeedJs13kgames
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Always Chasing Hanafuda Refactoring

Always Chasing Hanafuda Refactoring

Hello, this is Yuu! There hasn’t been any major progress since last week. I’ve mostly been working on the lobby screen, which had been nothing more than a placeholder screen until now. I’ve also been repeatedly refactoring the code because it keeps getting bigger and bigger. At this point, I sometimes start to wonder, “What am I even doing?” This is something I’ve struggled with since the Flyjong days. I tend to enjoy making games starting from the code rather than writing code based on the game I want to make, so this kind of situation can be surprisingly difficult for me.

Game DevelopmentKoikoi
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Even Hanafuda Turned Into a Rabbit Hole

Even Hanafuda Turned Into a Rabbit Hole

Hello, this is Yuu! Last week, I lost a bit of motivation while working on the game’s UI. To take a break, I spent some time building a small web app and even experimented with a shooting game. In the end, neither project felt substantial enough to share, so I ended up taking a short break instead. Interestingly, stepping away from the project had the opposite effect I expected. After the break, I found myself motivated to work on the Hanafuda game again.

Game DevelopmentKoikoi
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About the Concept Behind My Hanafuda Game

About the Concept Behind My Hanafuda Game

Hello, this is Yuu! This week was mostly about polishing rather than implementing new features. I spent most of my time fine-tuning things like how the cards move and how they feel when placed on the table. Choosing to make the game in 3D seemed like a casual decision at first, but I’ve started to regret it a little. Before I knew it, another week had passed just adjusting the UI.

Game DevelopmentKoikoi
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